Type

Self-learning

Objective

Add a visually appealing twist to a familiar game concept.

Role

Design and Development in Unity

Result

My nieces (10 & 4 years old) loved playing it 🤍

This game was built for fun and self-learning during a free weekend experiment. It combines parametric modeling in Grasshopper with game logic in Unity, blending design and interactivity. At its core, the project explores dynamic color relationships, with code ensuring the cube and background always display complementary colors, creating instant visual harmony every time you play.

Here is another footage of the making process:

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